Justice's Storage Clearout! Mods, Inscriptions, even some Weapons!
Well here we go, starting with mods.
Too much effort to do on the auction bit so i'll just post em up here.
You can outbid people before I read the post ok?
But after ive decided its gone, its gone and i'll put sold next to it.
MODS
1. Focus Core of Valour +45 Health (While Hexed)
2. Bow Grip of Warding +5 Armour vs Elemental
3. Axe Grip of Fortitude + 26 Health
4. Focus Core of Endurance +38 Health (While in a Stance)
5. Hammer Grip of Fortitude + 22 Health
6. Sundering Dagger Tang +20% Armour Penetration (18% Chance)
7. Shocking Axe Haft (Lightning Damage)
8. Cruel Axe Haft (Lengthens Deep Wound by 33%)
9. Hammer Grip of Defence +5 armour
10. Spear Grip of Shelter +5 armour (vs Physical Damage)
11. Furious Sword Hilt (Double Adrenaline on Hit, 10% chance)
12. Shocking Spear Head (Lightning Damage)
13. Scythe Grip of Fortitude +20 Health
14. Bow Grip of Marksmanship (Marksmanship +1 (13% chance while using skills))
Inscriptions
1. Seize the Day (Energy +13. Energy Regen -1)
2. Dont Think Twice (Half Cast time of spells, 13% chance)
3. I can see clearly now (Reduce's Blind by 20%) (Stacking)
4. Let the Memory live again (Half Skill recharge of spells, 5% chance)
5. Show me the Money (Improved Sale Value)
6. Vengenace is Mine (Damage +17%) (While Health is Below 50%)
7. ^same as above but +12%
8. Hale and Hearty +5 energy while Health is over 50%
9. Cast out the Unclean (Reduce Disease by 20%) (Stacking)
10. Strength and Honour (Damage +11%) (While Health is over 50%)
Weapons
1. The Purifier (GREEN)
Energy +12 (req9 Insp.)
Reduce Daze by 20% (Stacking)
Health +60
2. The RockBreaker (GREEN)
Blunt Damage 10-15
Damage +15%
Energy -5
Lengthens Weakness on Foes by 33%
Health +20
3. BANANA SCYTHE!!!
Damage 10-10
Got some golds aswell, let me find there stats...
I'll check regularily, put some minimums bids on some of them, come buy them!
I need space!
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